A game-changer in the form of cloud gaming could revolutionise the gaming technology industry.  

Cloud gaming is projected to grow by US$4.8 trillion worldwide, as the technology looks to grow gaming audiences by enabling players to stream any game on almost any device. 

It’s no doubt an exciting industry to be part of, as the competition begins to heat up, and the question of ‘Who will be the Netflix of cloud gaming?’ emerges.

Tech giants like Google, Amazon, Alibaba Cloud and Tencent are looking to take on established players in the gaming industry such as Microsoft, Sony, EA and NVIDIA as well as cloud gaming pioneers Vortex, LiquidSky, Parsec and Shadow.

But the market growth will be hindered without optimised digital infrastructures in place to support millions wanting multiplayer experiences with low latency and zero lag. This is why leaders in gaming are working with data center providers to offer a seamless online gaming experience.

There are countless unanswered questions in the cloud gaming industry. 

  • What do I need to build successful games on the cloud? 
  • How can I select the right cloud service provider?
  • Will artificial intelligence help optimise gaming experiences? 
  • How will VR, AR and 5G impact cloud gaming?

Join us on Thursday 6 August to enter the world of GameTech, explore the future of cloud gaming and tapping into Southeast Asia’s fastest-growing games market in the world.

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Agenda - 6th August 2020

SGT/HKT Agenda
1030 [Showtime] Chairman Welcome Address
1035 [Interview] The outlook of Gaming Industry
1. The Rise of Gaming-as-a-Service (GaaS) and Broadcasting
2. Gaming-as-a-Service (GaaS)
3. Ecosystem that supports the industry
4. Who will be the next Netflix of Cloud gaming?
5. Complementary future tech – VR and AR, 5G, and more
Manish Agarwal, CEO of Nazara Technologies
1045 [Leaders’ Discussion] The World of Cloud Gaming – Combating latency, leveraging on data analytics and scalability
1. Global network challenges for multiplayer games
2. AI in data analytics to optimize gamers’ experience and revenue
3. Cloud gaming infrastructure selection best practices
Davy Wang,Chief Solutions Architect, Tencent Cloud
James MackenzieTechnical Product Manager, OVHcloud
Moderator: Stuart Crowley, Editor, W.Media
1115 Session Adjourned

Qualified Audience

These events are open to any strategic or technical professionals, including:
• CEO, CTO, CMO
• Director and VP of Engineering
• Publisher, Product Manager, Developers
• Data Scientist and Data Analysts
• Investors, Media, Regulators

Get in Touch
If you are a Technology Service Provider and will like to explore opportunities to get infront of our audience, do reach out to us at

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Key Speakers

Sponsors

Bronze

ONION Technology is a Unified BMS (Building Management Systems) & DCIM (Data Center Infrastructure Management) & software provider.

MK119, our unified BMS & DCIM, enables companies to monitor and control all aspects of their data center infrastructure in real-time and with open standard protocol flexibility unmatched on the market.

Now, we currently have 80% market share of large and enterprise Data Centers in South Korea, and all the Telcos in Korea use ONION for their Colocation DCIM needs. Also, some of the world’s leading data centers in Singapore are also powered by MK119.

ONION Technology has locations in Singapore and Korea.

Website

Supporting Partners

OPEN-TEC is the Tech Knowledge Sharing Platform which can be applied in various aspects of benefit towards business, education, and society. OPEN-TEC was designed to be a mobile Corporate Innovation Lab that is moving forward with technology, a network of experts and a variety of knowledge from local and international areas. Its objective is to create tools to serve 3 major dimensions; Learning Society, Organizational Digitalization and Shared Value towards Sustainable Community.

OPEN-TEC welcomes every party who has an interest in corporate innovation. The initial members are from collaboration among TCC Technology Group, Fintech startups, university sectors, regional leading organizations and our global technology partners.

More details, please visit www.open-tec.com

Tencent is a leading influencer in the Game Industry. Leverage on Tencent’s vast ecosystem of key products across various verticals as well as its extensive expertise and networks to gain a competitive edge and make your own impact in game industry.

Tencent Cloud provides several advanced gaming solutions for gaming development. For example, GAAP boasts a network of high-speed connections that comprises of over 50 nodes around the globe. The network enables stable and high-speed peer-to-peer connections between these nodes, a perfect solution for businesses requiring cross-region access and unified global servers and eliminating the stutter and high latency experienced by when accessing businesses.

PUBG MOBILE, NEXON and other Top Gaming Companies in the gaming industry including 80% gaming companies in China are using our cloud service and published their games successfully.

Establishment & development
– On 19th July 2005: 300 SMEs as membership & 2 provincial cooperative alliances as members.
– After over 12 operating years: 62,000 SMEs as membership, 59 Local Business Association / Small and Medium Enterprises are members.

– Organizational structure:

+ Executive Board: 77 members.

+ Standing Board: 11 members

+ Headquarters: 1 administration office & 4 functional departments;

+ Its subsidiaries: 3 representative offices in Central, Highland and South regions, 3 magazine, 1 SME governing scientific institute, 8 centers of SME support; 1 branches in Czech. 04 Specialized Associations, 01 Women and Small Business Association.

+ VINASME is the national employment-social organization & SMEs’ association with the biggest members in Vietnam.

  1. Operation achievements
    – The operation network is established and developed quickly in the whole country.
    – From central to local level participate in formulating policies, laws, representing and protecting members’ legitimate interests.
    – To coordinate actively with levels, agencies and partners in selecting support programs for members to develop business & production, improve competitiveness and international economic integration.
    – To diversify communications and advertisements about SMEs, entrepreneur community and Association in society. To respect emulation, rewards and excellent SMEs and entrepreneurs in the movement of business & production, to conduct social tasks well and improve the Association.
    – The role and position of Vinasmes get improved and recognized by the Central Party, National Assembly, Government, Vietnamese Fatherland Front, central ministries, agencies and unions, local governments, enterprise community and the community.
    III. Key activities
    – To collect and submit enterprises’ ideas to ministries, agencies and government.
    – To join formulating, disseminating and instructing conduction of policies & laws.
    – To protect legitimate interests of members.
    – To communicate, advertise and provide information for enterprises.
    Advocacy on conducting policies, laws, joint venture trade promotion.
    – To support loans and human training.
    – To conduct projects on supporting enterprises’ sustainable development.
    – To conduct movements of culture, sport, social welfare, emulation & rewards.

More details, please visit http://vinasme.vn/

For more information, please visit http://via.org.vn/en/en

Founded on March 16th 2001, Quang Trung Software City (QTSC) has been developed as a software city model in a total area of ​​43 ha. After 19 years of development, the park has attracted 165 ICT companies including 5 large-sized companies with over 1,000 employees. More than 250 IT products, services and solutions have been deployed and gone to market. With great efforts and contributions, QTSC has truly become a “home” for 21,831 people studying and working regularly.

Until now, QTSC has been the first and largest software park in Vietnam. On March 3rd, 2016, the Decision No 333/QD-TTg was issued by the Prime Minister on establishing QTSC chain model. As a breakthrough in developing the Vietnam software industry and startup community, this project has emphasized and highlighted the existing roles and brands of the two members: QTSC and Information Technology Park – Vietnam National University Ho Chi Minh City (VNU-ITP). On December 28th, 2019, the QTSC chain continued to admit the Thua Thien Hue Information Technology Center (HueCIT) as new member, while Mekong Innovation Technology Park (Mekong ITP) will join the Chain in 2020 as expected.

Established in 2013, iCIO Community is an Indonesian community of senior IT leaders and decision makers who come together to share their experience, knowledge and practice. Through in-person events, virtual interaction and a rich knowledge base, The iCIO Community helps IT leaders network, share knowledge and receive guidance to act effectively and decisively, driving their continued success as a IT leader.

Our community aims to social activities to support development of ICTs in Indonesia to extend economic opportunities to millions of people. One common contribution is that it increases productivity and makes government and society work more efficiently by utilizing ICT.

More details, please visit: http://www.ciocommunity.org/

The eBusiness Association of Malaysia (EBAM) was established in April 2016 as a non-profit organisation to assist businesses in Malaysia to adopt e-commerce as a means to grow and diversify their business portfolio and to provide the necessary education, tools and framework needed for doing business online by leveraging on the power and efficiency of the infrastructure of world wide web.

Vision

To develop, promote, and to protect the economic vitality of internet merchants through a positive business environment and to foster a climate in which commerce, industry and technology will flourish

Mission

By representing all e-commerce merchants in Malaysia and to assist them in accessing international cross-border market opportunities.
By establishing a regulatory mechanism to help facilitate trustworthy transactions
By providing an educational and frameworks to new online businesses
By forging key partnerships with counterparts in other countries to promote better trading relationships with e-commerce merchants in Malaysia.

APTIKNAS (Asosiasi Pengusaha Teknologi Informasi dan Komunikasi Nasional) Indonesian ICT Businessman Association, which has 28 Regional Advisory Council, with a distribution network of 2000 stores throughout Indonesia.  APTIKNAS is the transformation of APKOMINDO (the former) and now become as new broadened and wider organisation. APKOMINDO is 27 years old organization with extensive experience in the field of ICT and very much well known in Indonesia while APTIKNAS has just been declared in Jakarta on February 24th, 2017.  We optimistic this organization will become much bigger, stronger and able to contribute to economic growth in Indonesia, especially with the trend of smart city, IoT and digital economy. Our members profile from Principal, distributor, dealer, system integrator, software developer, and ICT consultants.

We have 3 main focuses in 2019 : (1) Smart City and Industry 4.0, (2) Marketplace and (3) Digital Talents.

See the detail in www.aptiknas.id

A community with a mission to drive financial technology industry in Thailand with believe financial technology will be a part of Thai economy.

Our Missions was included : 
1. To reduce the cost of financial transactions in Thailand
2. To increase accessibility to financial products and services for Thai people
3. To promote fair competition and transparency for retails
4. To support Thai fintech startups to compete and expand to global market

The core of Thai IoT Association mission was founded on collaboration of all sectors propelling Thailand towards IoT Hub of ASEAN and SMART Thailand. Currently it has six main targets being Smart Agriculture, Smart Health, Smart Tourism, Smart Industry, Smart Logistics, and Smart City, including providing guidance on the Internet of Things (IoT) technology usages and applications in the education, manufacturing, and services sectors as well as creating labor resources with practical skills to serve the real needs by defining and aligning with the works of government agencies and private sectors to unfold technologies and innovation of the country to match with other civilized countries.

Our Work Structure

4 Makes : Awareness, Expertise, Alliance

5 Groups : Technology Development, Advanced Business Cooperation Model, IoT security, Data & Platform, International Cooperation & Alliances

6 Missions : Agriculture, Healthcare, Tourism, Industry, Logistics, Smart City

IOT in Thailand

IoT represents a powerful disruptive force because it consist of many technology which will boost up future innovation and economic growth. Thailand 4.0 initiatives, such as Smart City and Industry 4.0, are focused on boosting adoption of I.O.T. The government also established the Digital Economy Promotion Agency (DEPA) under the Ministry of Digital Economy and Society (MDES), which collaborates with the private sector and numerous partner organizations, including agencies under the Ministry of Industry, to establish an IoT Institute and Thailand Digital Valley in the digital industry promotion zone (EECd), located in the Eastern Economic Corridor area.

The IoT market in Thailand is forecast to grow, driven mostly by consumer-related IoT, rising to US $2.19 billion by 2030. From a baseline of US $120 million in 2018, that represents a CAGR of more than 27 percent. This rapid growth, the highest among all Smart Electronics segments, makes the IoT market a huge opportunity. A recent survey ranked Thailand highest among ASEAN countries in corporate IoT implementation.

The Asia Cloud Computing Association (ACCA) is a leading industry association comprising the stakeholders of the cloud computing ecosystem in Asia. The ACCA works to ensure that the interests of the cloud computing community are effectively represented in the public policy debate. Our primary mission is to accelerate the growth of the cloud market in Asia, where we promote the growth and development of cloud computing in Asia Pacific through dialogue, training, and public education. Through regular meetings, we also provide a platform for members to discuss implementation and growth strategies, share ideas, and establish policies and best practices relating to the cloud computing ecosystem.

Malaysian Society for Engineering & Technology (MySET) is a learned society, which aims to provide a powerful platform for its members to network and enhance their professionalism and ethical conduct, while nurturing them into leading professionals and captains of the industry.

Acknowledging that the world today is largely interdisciplinary, MySET welcomes the participation and interaction of engineers, technologists, architects, quantity surveyors and other allied professionals. Believing in the importance of the engineering team consisting of personnel at early levels as the certificate, diploma, and degree qualified, MySET organizes a series of educational workshops, trainings and Continuous Professional Development (CPD) programmes for its members, who need to be professionals in their own right and career advancement.

In addition, MySET promotes the accreditation of qualifications, development of professional systems and international mobility of engineering and technology professionals. Besides, MySET strongly anticipates in research and technological innovation in producing new materials, systems, structures and processes to support the country’s development efforts.

Korea Game Developers Association (hereinafter referred to as KGDA) works for our game developers’ community to exchange ideas and to build constructive relationship in order to help them to be associated with each other based on supportive network channel for their cooperation and prolonged growth. After the start as a committee in 2000, KGDA has been a representative organization that supports the development of game industry and protects rights and interest of the developers. KGDA became an incorporated association which was granted by the Ministry of Culture, Sports and Tourism on 1st of July, 2003

Korea Information Technology Service Industry Association (ITSA) was established in 2005 with the aim to contribute to the development of South Korea’s industrial economy through the proliferation of the IT-based convergence services. ITSA represents South Korea’s only professional IT service provider organization, which aims to fulfill the core value of the IT service industry, to strengthen its competitiveness, and to foster global IT service companies.
ITSA also carries out numerous activities supporting the development of domestic IT service industries, and establishing IT service industrial policies in South Korea.